What is an Escape Room? A beginner's guide.

Participants discovering what an escape room is

What is an Escape Room? A complete guide for beginners

Are you ready to discover the world of escape rooms? This article is your ultimate guide to what they are, how they work and why they are the perfect adventure for you.

What is an Escape Room?

Have you ever wanted to be the star of an action movie, a gripping mystery or a breathtaking adventure? If the answer is yes, get ready to discover the world of the escape room, a live gaming experience that will catapult you out of your comfort zone and challenge you like never before.

Simply put, an escape room is a team game in which you and your group (friends, family or colleagues) are “locked” in one or more themed rooms. The main objective is to solve a series of enigmas, riddles and puzzles within a set time, usually 60 or 90 minutes, to “escape” or complete a specific mission. Every object, every decoration and every clue in the room is there for a reason. To win, you must carefully observe every detail, use logic, and above all, communicate and work with your team to decipher secrets and advance in the game.

Origins and evolution: from virtual reality to physical gaming

The predecessors of modern escape rooms were various television programmes in which participants had to overcome challenges and solve puzzles, such as the British series The Crystal Maze and the French Fort Boyard.

However, the first generally recognised escape room from which the phenomenon spread was created by Takao Kato  in Japan in 2008. Called Real Escape Game, The game was hosted in bars and clubs and required participants to work together to solve puzzles and obtain clues. Kato's idea was to allow people to experience first-hand the adventures they had read about in novels and manga.

The concept spread quickly. In Europe, the first escape room opened in Budapest, Hungary, in 2011, thanks to Attila Gyurkovics, who created the game independently of the Japanese version. The success was such that escape rooms spread like wildfire around the world, becoming a recreational activity enjoyed by millions of people. Over time, the game has evolved through several “generations”, as described by industry experts at The Topissimi in this article, leading to increasingly complex and immersive experiences.

Early escape rooms were based on simple mechanisms, such as locks and keys, with little narrative development. Over time, electronic technologies and sensors were integrated to make the puzzles more dynamic. The next evolution saw the emergence of “intelligent” rooms, capable of adapting to the players' progress thanks to computerised systems.

Our escape room, The Gates of Hell, represents the culmination of this evolution, positioning itself firmly in the third generation thanks to its integrated technology, but going one step further with a live actor and a voice-over interpreted that greatly increase its immersiveness. Finally, the fourth generation introduced fully automated and responsive rooms, with a total integration of technology and storytelling that creates a smooth and memorable experience.

The different types of Escape Rooms

What is an escape room? Well it is many things and can be interpreted by creators in many ways, we have identified these main categories.

  • Horror: The aim is to scare and create tension, often with the use of actors and sudden sounds. It is the ideal genre for lovers of adrenaline and thrill stories, such as ours escape room horror “The Gates of Hell“, where the live actor and the macabre atmosphere will make your heart race.

  • Mystery/Thriller: They focus on solving a crime or secret, with an intricate plot guiding the players. They require investigative acumen and attention to detail.

  • Adventure/Fantasy: Inspired by films or books, these rooms transport players to magical or historical worlds. The puzzles are often based on complex mechanisms and atmospheric settings.
  • Escape Hall: Set in a single room, they generally last less (up to 45 minutes) and are designed for up to four players. A subcategory of these are those claustrophobic, generally designed for two players, who are locked in crates, coffins or cramped environments from which they must escape by working together. A special mention goes to Catalepsia of Horror Box in Barcelona.

Other game types

  • Portable Escape Rooms: Generally a suitcase or a box to solve, they are particularly suitable for team building activities or events.

  • Virtual Escape Rooms: They exploit virtual reality (VR) technology to create immersive experiences in digital environments.

  • Outdoor Escape Room: Rather than real escape rooms, they are treasure hunts with some hints of puzzles similar to those of classic escape rooms.

The golden rules for a successful experience

Although every escape room has its own specific rules, there are some universal ones that you should know before you start:

  1. Do not force anything. Escape rooms are designed for logic, not force. If an object does not move easily, it is probably not designed to be moved that way.

  2. Communication is the key. Talk amongst yourselves! Share every clue or discovery, even if it seems insignificant. Sometimes, a small detail is the key that someone else is missing.

  3. Every object has only one purpose. Nothing is accidental. If you have used an object or a lead to solve something, you can safely leave it aside and forget about it.

  4. Ask for help. Escape rooms have a game master (or an actor, as in our case) who watches you and can give you clues if you are stuck. Don't be afraid to ask for a little help so as not to waste valuable time.

What is the perfect number of players?

Most escape rooms recommend a maximum of six players per session. This is not accidental:

  • Involvement of all: With a smaller group, each member is forced to actively participate and contribute, preventing anyone from feeling excluded or bored.

  • Efficiency: More people do not necessarily mean more efficiency. Too large a group can lead to confusion and less effective communication.

  • Puzzle planning: The rooms are designed to be solved by a limited number of people. Too large a group could “solve” the puzzles without everyone having a chance to participate.

How much does an Escape Room cost?

The cost of an escape room can vary greatly depending on several factors, such as the number of players, the quality of the setting and the duration of the game. Generally, the price is calculated per person, but decreases as the number of participants increases.

In Italy, the average price per person is usually between 15€ and the 35€. High-quality experiences, with elaborate sets, actors and advanced technology, tend to be at the high end of this range. For example, in the case of our escape room The Gates of Hell in Turin, the price is justified by the 90-minute duration and the high-quality experience we offer. It is important to note that, for larger groups, the price per person can go down, making the experience more convenient for everyone.

The TERPECA: International Recognition

To answer the question what is an escape room, the best way is to know the TERPECA (an acronym for Top Escape Rooms Project Enthusiasts’ Choice Award) is an award of the highest prestige. It is an international award given annually to the world's best escape rooms. Unlike other awards, TERPECA winners are chosen and voted for directly by the most experienced and passionate international players. Being nominated or winning a TERPECA is not only an honour, but a seal of quality that attests to the excellence of an experience and positions it as one of the absolute best globally. For an enthusiast, the TERPECA is the ultimate “wish list” for an adventure at the highest level.

Internationally, there are also other important awards that recognise excellence in the sector. Among the best known are the Escape Room Awards in Spain and the Bullseye Awards organised by Escape the roomers, which award the best escape rooms on each continent. These awards, often organised by industry enthusiasts and specialised blogs, are further confirmation of quality and innovation in each country.

ER Championship: the world championship of escape rooms

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L’ER Champ is an annual championship celebrating the love of puzzles and logic games among escape room enthusiasts. Born in Poland in 2017 (under the name Poland Escape), its aim is to spread the passion for escape rooms and challenge players of all levels.

The championship formula is divided into two phases:

  • Online qualification: A cooperative point-and-click challenge in which thousands of teams from all over the world participate, with the best teams advancing to the next stage.

  • Live Finals: The best teams compete live in a physical location, often in a different European city each year. The finals are a real spectacle, with complex scenarios and a big-event atmosphere, broadcast live for a large online audience.

Even during the pandemic, when the championship moved online, it continued to grow, attracting teams from every continent and confirming itself as a benchmark event for the global escape room community.

Ready for your first adventure?

If you are a beginner looking for an experience to get your heart racing, you've come to the right place. The escape room The Gates of Hell, set in the home of an exorcist priest, is ideal for those who want to discover the more intense and addictive side of the game. Get ready for 90 minutes of pure adrenaline, in which you must tackle puzzles and clues to thwart a dark threat.

It's not just about going out, it's about having an adventure you'll remember for a long time. BOOK your experience. All that remains is for you to gather your team and find out if you have the courage and ingenuity to face what lies behind The Gates of Hell.

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2 to 6 players · 90 minutes