The Origins of Evil
L.A.R.P.
Live Action Role Play
The Live-Action Role-Playing Game Set In Dogma
An experience hosted in our environments and created in collaboration with Storytelling inspired by our Lore.
What is a LARP?
The acronym stands for Live Action Role Play or, in Italian, Live Role Play. These are games in which one physically dresses in the shoes of a character, interpreting his or her actions within a narrative. You usually have a character sheet in which his character, past and relationships with others are described. The experience is close to that of the improvisational theatre. In fact, there is no predefined script and the story will be built on the basis of the choices the players will make for the characters, making them react to events.
However, LARP has a strong acting component, players are not actors. Everyone gets involved to the best of their abilities, guided by the card and the narrative cues proposed by the scene. The secret is to collaborate all together in the creation of a good narrative. Don't be afraid to make mistakes: even if you don't compose the perfect sentence or forget some important information, you will go ahead riding the wave of improvisation.
IMPORTANT
This is not an Escape Room!
The Makers
The Origins of Evil was born from the collaboration with STORYTELLING, a duo of LARP designers with solid experience in the world of live role-playing games. After playing our Escape Room, they were impressed by the atmosphere and the set design, immediately realising the potential for bringing the two worlds together.
Starting from the original storyline of our game, they significantly expanded the lore, building an immersive and articulate experience.
We particularly took care of the experiential aspect and provided props.
The result is a unique event that is a perfect entry point into the vast universe of LARP.
The Plot
Turin. An isolated house. A call for help.
Father Hammon responds to the desperate plea of Michael, a man haunted by visions and unexplained noises in his home. But from the first moment, Hammon realises that this is no ordinary haunting: the house is imbued with something ancient... and conscious.
Realising that he alone cannot deal with what is awakening within those walls, he calls in other occult experts. What was supposed to be an exorcism becomes a race against time.
A fight for salvation.
A journey to the heart of Evil.
The Characters
Caim - Sorcerer
Destiny - Medium
De Angelis - Scientist
Lynx - Avenger
Micky - Landlord
Andrew - Religious
Greek - Esotericist
An expert in the occult arts and a scholar of ancient artefacts, the professor is driven by curiosity and a desire to protect mankind from evil forces.
Coast - Investigator
An experienced law enforcement officer, Costa was called in by Father Hammon to share the results of his investigation into mysterious ritual murders.
How it works
After booking
Each player must choosing a character among those available. Each character is briefly described to make it easier to choose according to one's temperament or curiosity.
Each player will receive an e-mail with the history of their character. The mail is PRIVATE and should not be shared with other participants.
Within the e-mail it will be possible to fill in the disclaimer, this is mandatory to participate.
We recommend dressing consistently with your character, or in a neutral manner (preferably in black). Avoid modern clothes with logos, lettering or flashy decorations: immersion in the experience starts immediately.
At the entrance to the experience
Upon arrival, each player will receive the character sheet. This contains:
- The history and psychology of the character
- Personal missions to be completed
- Interpretation tips
- The initial inventory
- The main rules of the game
During the experience
From the moment one crosses the threshold, each player must fully immerse himself in his character. It is recommended to:
- Acting and speaking as one's character would
- Avoid personal references or real names
- Interacting only as envisaged by one's role
During the game, each participant will receive secret items and information related to their inventory. Your ability to interpret, investigate and collaborate will be crucial to the fate of the group.
Aim of the game
It is a live-action role-playing, so the mission will not be to get out in a certain time by solving puzzles, but interpret character to the best of their ability to influence the course of the game, there will be a plot to follow, but the ending will be decided directly by the players according to their own choices and behaviour within the game.
Useful Tips
Forget who you are
Don't trust easily
Forge alliances
Acting Actively
Book the Role-Playing Game
The Origins of Evil
The Live-Action Role-Playing Game where you will be the protagonist.-
150 minutes
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6 to 8 players
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3 live actors
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You are the protagonist
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Intrigues and plots
